Typical approaches to licensing
Typical approach to licensing is to protect your application to run only with a license. When an end-user buys your product, you create a license for him and ship it with your product.
You can also utilize a try-and-buy model by distributing demo versions of your product without a license. Once the end-user buys your product, you create a license for him and send it to him. After he gets the license, the demo version becomes a full version.
By utilizing SVKP Online, this process is completely automated. Users make payments and receive licenses directly from within an application. For example, when an end-user clicks on the BUY button directly in the game environment, a license is requested and the payment is validated. This license, generated by our SVKP License Server, is then sent to the end-user/s computer.
How Licensing Works
SVKP License is just a simple file that contains information about the user who bought software, and restrictions to application usage. While protecting, you can decide whether the application runs with a license or without.
By using our licensing system, you can promote your software by means of creating a limited demo version. Upon purchase, the end-user gets the license, and the application becomes a full version.
A license can be limited to run an application until a specified date, specified number of times or by means of locking some features (e.g. Save the game). These limitations apply only when an application runs without a registration license.
There are many ways of obtaining the license to use your software. The most common ones are via fax or email, once the payment is completed. We offer nowadays growingly popular online license registration process, which is done directly from within the application as follows: